I'm trying to simulate a powder spectrum and am getting very non physical results (see code + spectrum in attachment). I've seen this happen a few times when simulating other systems but this is a good example. Does anyone have an explanation for what's happening between ~5T and ~10T? Is there a way to fix this?
These artifacts are likely coming from incomplete powder averaging. The solution to which is to increase the number of orientations averaged using options.nKnots. However, Increasing this will significantly slow down the simulation.